#include "Particle.h"
Particle::Particle(){}
Particle::~Particle(){}
void Particle::SetX(int x){
	position.SetX(x);
}
void Particle::SetY(int y){
	position.SetY(y);
}
int Particle::GetX(){
	return position.GetX();
}
int Particle::GetY(){
	return position.GetY();
}
int Particle::SetLife(int life){
	return this->life = life;
}
int Particle::GetLife(){
	return life;
}
void Particle::Update(){
	life--;
}